![]() This tutorial will lead you through every step of making this game, from setting up your environment to the collision code. No it’s not gonna knock any blue hedgehogs off the shelf, but it’s a very good game to learn the basics of Mega Drive programming. The game is over when the ball leaves the screen at the bottom. Each time you hit it you’ll receive points and when you’ve hit the ball a certain number of times, it’ll get faster. It is a very simple single-player Ponglike where the goal is to keep the ball in play for as long as possible. I will show you how to set up your development environment, how to import graphics, how to put things on the screen, how to control them and have them collide… This awesome piece of software allows you to program games for the Mega Drive in C instead of ASM, which makes things a whole lot easier. ![]() Welcome to my new tutorial series on Mega Drive development! In it we will be creating a Mega Drive game from scratch using SGDK, the Sega Genesis Development Kit. Update: Updated SGDK installation instructions to reflect the latest version.
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